design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts.
3.1a
LO: To write my own function.
Recap basic commands in Reeborg, complete the world Simple Maze.
Depending on how fast the children are at completing the maze you may want to stop them before they finish.

#simple maze turn_left() move() move() turn_left() turn_left() turn_left() move() turn_left() turn_left() turn_left()
Stopping here, for example, you might want to ask the children what they wished Reeborg could do...
Being able to turn right would save typing out three turn_left() commands.
Now is the time to teach Reeborg how to turn right! We are going to introduce the concept of functions as a way of teaching Reeborg how to do something.
#basic form of a function def name(): #do something
Let's break this down:
def - you start with this word to define the function.
name() - you have to give your function a name; make sure it is something that explains what the function does.
: - you end with a colon, this is a way of saying "Reeborg, listen because I am going to teach you how to do something".
do something - after you have pressed enter/return the line will be indented - everything that you write that is indented the same amount is part of the function.
Lets look at an example:
#a function to turn right def turn_right(): turn_left() turn_left() turn_left()
def - you start with this word to define the function.
turn_right() - give the function a name, something that explains what it will do.*
: - tell Reeborg to start listening.
turn_left() is written three time at the same level of indentation - the function turn_right() will perform the command left() three times.
There is one final, very important lesson about functions; so far we have written one that teaches Reeborg to turn right, Reeborg knows but we have to write a command to make Reeborg do it - that command is simply the name we have given the function!
#a function to turn right def turn_right(): turn_left() turn_left() turn_left() #to make Reeborg 'do' the function we need to 'call' the function by writing it's name turn_right()
Notice that when we 'call' the function it must not be indented like the instructions or it will be seen as part of the function. This is how our Simple Maze world example would now look:
#simple maze #first define the function (teach it to Reeborg) def turn_right(): turn_left() turn_left() turn_left() #remove the indent as we have finished teaching Reeborg turn_left() move() move() turn_right() #now we call the function to perform the action move() turn_right()

If you use the step option when running your code you will be able to see the code jumping back to the function definition every time the function is called.
* - There are some other rules about naming functions and other wonderful things that you can learn about in the help page.