understand what algorithms are; how they are implemented as programs on digital devices; and that programs execute by following precise and unambiguous instructions.
create and debug simple programs
LO: To draw a flow chart to represent a set of instructions.
Use the world: Simple Path (see resources, below).
Children draw a flow chart to represent a set of instructions.
We can use a flow chart to work out all the instructions needed to get Reeborg home.
A starter flow chart PowerPoint (an interesting use of PowerPoint!) containing all the shapes can be downloaded from the resources section below.
By using a flow chart you are beginning to break down problems into small logical and managable chunks - surely the aim of teaching programming to primary school children?
Using a flow chart is not only good practice for when you encounter more complex problems, it can also help you type out the program easier without losing count of where you are in Reeborg's world.